![]() ![]() to slow down enemies and do additional damage. Once it is at least 25% full, you can activate E.D.G.E. As you kill or damage enemies, your character's E.D.G.E. In game terms, it functions as bullet time. Your main character's wanzer is equipped with E.D.G.E., which is a special defense system designed to boost a pilot's reaction time through neural connections. This is a quick way to get shot to pieces if you're not careful. If you use it too much, your wanzer will overheat, and you'll be unable to skate or dodge. Your boost is limited by your energy gauge, though, so the more you use it, the faster the gauge drains. You can also perform a quick boost dodge by pressing the Square button. The only notable gameplay mechanic is the ability to "skate." By pressing in the left analog stick, you boost around the area for a brief period of time, moving faster and doing more damage if you initiate a melee attack. The gameplay is simple and easy to understand. The triggers fire the weapons in your hands, and L1 and R1 fire your shoulder-mounted weapons. You move and walk around pretty much as you would in most modern shooters, and your weapons are bound to the shoulder buttons. The characters are as bland as cardboard cutouts, and there isn't a notable one in the bunch, so it's difficult to care when they die in silly ways.įront Mission Evolved is a rather traditional third-person shooter with a giant robot coating. There are only a few cut scenes throughout the entire game, and they're over relatively quickly. The plot moves from place to place without reason, and a lot of the story doesn't make sense if you think about it for a bit. Characters are introduced for seemingly no reason other than to pad out the cast. The plot borders on incomprehensible, and I only have an idea of what's going on because I recognized the concepts that it was borrowing. ![]() There are plots that appear to have been ripped directly from various Mobile Suit Gundam shows or Metal Gear Solid. Instead of sticking to the somewhat-realistic military story lines of other Front Mission games, the developers of Evolved took their inspiration from Japanese anime - an odd choice when you consider that the developers are American. Dylan's customized wanzer may be the only force that can stop them. Caught in the middle of this is Dylan Ramsey, a civilian engineer working on E.D.G.E., a wanzer defense system that is crucial to the Sword's plans. Instead, a terrorist group called the Sword of Damocles is attempting to destroy the world's space elevators for unknown reasons. This attack is just the first of many, and the three blocs are quick to discover that none of them is the culprit. The nations are in a state of unrest, with battles being fought with mechanical robots known as Walking Panzers, or "wanzers." The unrest threatens to become a full-scale war when an unknown terrorist group launches an attack on the USN's Space Elevator, which is located in New York City. The world has been divided into three blocs, roughly equivalent to America, China and Europe, although it's not quite that simple. Almost 15 years later, Square Enix is taking another shot at turning its tactical RPG into an action game with Front Mission Evolved, but this experiment was much less successful than Gun Hazard.įront Mission Evolved is set in the not-so-distant future. Gun Hazard was an excellent game, but it didn't have the same appeal as the complex strategy-RPG titles, and the series remained consistent in its genre choice afterward. The exception would be Front Mission Gun Hazard, an action-themed spin-off for the SNES in 1996. Since then, there have been a few Front Mission titles, most of which have been strategy-RPGs with a focus on tactical battles and mecha customization. It's also a long-running series, with the first Front Mission game coming out in 1995 for the Super Famicom. Front Mission is one of Squaresoft's more obscure series. ![]()
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